The core systems seemed to work well enough, but there were many false-positives with prompts for different traversal mechanics. However, with the increased complexity comes an increased surface area for bugs. So, we decided to build a more complex traversal system that allows you to define your own path through the world. However, one of our design pillars for this game (both in the story and level design) has been player agency. Many games in this genre have very simplified traversal systems where you can only traverse exactly where the level designer specified. He'll guide you in some instances, but for the most part it will be up to you to find your own path through this world. I won't get too into the weeds right now to avoid ruining the magic of it, but the end result of the new system should be that Alfie feels much more like a companion coming along for the ride. We're also making changes so that it's more clear when you should and shouldn't be following him. So, what are we doing about this? Well, we're making Alfie's navigation AI much smarter! We've been overhauling how these systems work so that he's always adhering to his proximity rule for starters. Since Alfie tried to stay to the edge of your vision, it caused many to constantly turn off the trail and get hopelessly lost. In the final scene of the demo during the daylight, many assumed they were supposed to be following Alfie, when in fact he was following you. He'll never block you from going where you want, but the idea is that he'll always be able to help get you back on track. In the blizzard scene after the crash, he failed to maintain his proximity rule, allowing you to wander off unchecked into infinity. Much of this issue came down to Alfie's (the therapy bot) AI and navigation. However, we of course want to maintain the right balance so that you can continue progressing in the story. On the one hand, this isn't surprising since that is the premise of the game. You can also join our Discord, Twitter or newsletter for future updates.īy far the most common issue that players encountered during the demo was getting lost in the forest. These early concepts were created in collaboration with Lane Brown [who did much of the artwork for our previous games.įor more behind-the-scenes looks at the development of the game, be sure to wishlist/follow here on Steam. Who knows, maybe one of them could turn into something one day. These are usually the concepts that never see the light of day, but we came across these cleaning up some old backup drives and just had to share them! This is just a taste of some of the off-the-wall concepts that came out of very early pre-production stages. It didn't always revolve around the Arctic – or even on this planet! We had to visually explore different environments and moods before landing on what you see in Arctic Awakening today. While we had an idea for the type of story we wanted to tell, we had all sorts of ideas for how we might tell it. However, pre-production, which in our case started way back in 2019, can take on a life of its own. That can’t be good.Just as with the character concepts, we've gone through significant iterations at every step of the process. ![]() You know, aside from when the sky turn the color of blood and neon eyes attached to monoliths dominate the scene. No doubt this game will attract an audience, as similar themes such as the survival game The Long Dark proved successful in the remote frozen wildernesses of Alaska as well.Īnother draw of Arctic Awakening will surely be the art style, which looks quite captivating and serene in the footage and screenshots we’ve seen. You must survive, figure out what happened to your co-pilot, and deal with a snarky, court-ordered therapy robot along the way. It begins with you piloting a plane over the Alaskan wilderness, with things quickly taking a turn for the worse when the plane unexpectedly crashes and leaves you stranded.įrom there, things take on a new theme. Well, aside from the mysterious dark magic monoliths.Īrctic Awakening is set in the slight future, the year 2062 to be precise. One standout trailer showcased Arctic Awakening, which sounds like it has a mix of survival elements and narrative story missions, all with a hint of Firewatch vibes to help you chill out and enjoy nature. There were plenty of indies to feast your eyes upon during the Future Games Show 2022 presentation.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |